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There are also two racks that allow Sims to buy several different categories of clothing. One, included in Hot Date , is for adults, while the other, included in Vacation , is for kids. In addition to the specially designated kids' clothing rack, children can use the racks for Swimsuits, PJs, and Winterwear, as long as they're in one of the community areas that kids can travel to.

Players can have Sims try on outfits before buying them. The Sim will go into a changing booth, change into the selected outfit, and pose in front of a mirror. After a short time, the clerk will approach the Sim, and the player will be asked if they want to have the Sim buy that outfit.

If the answer is "Yes", the Sim will follow the clerk to the register and pay for the outfit. A Sim who is on a date can buy for his or her companion, and can have that Sim try on an outfit.

Clothing racks included in Hot Date and Vacation are not carried forward from those expansion packs. Games with later expansions installed may feature the alternate clothing, and allow the player to use it, but have no object to purchase it from. Players will be able to access it by using a third-party utility or a hacked wardrobe. In Makin' Magic , Sims can kiss toads, which may result in one turning into a Prince. A Prince will gain an extra clothing category, "Princely", consisting solely of gold and purple finery.

There are no other options for Princely outfits, and as it is not considered a true category in the game's code, it is not possible to custom create additional options. However, several new costume categories are introduced, each accessed from their own unique trunks:. In The Sims 2 , there are seven different categories of clothing:. Sims receive a new set of clothing when they age. Otherwise Sims must go to community lots to purchase more clothes.

Clothes can be placed in more than one category. For example, an Athletic outfit may be cross-categorized as Everyday. Even if an item of clothing is in more than one category, it only needs to be bought once. Likewise, some toddler and child clothing is flagged as unisex, and only needs to be bought once to be available to both boys and girls.

Clothing is available as soon as it is paid for, though a Sim's ability to access it on community lots depends on which expansion packs are installed.

Beginning with University , a Sim's career outfits were added to the family wardrobe, but FreeTime reverted this to pre- University behavior. Sims can change and plan outfits with a dresser. Most outfits are one-piece outfits. However, Everyday clothes for children through elders can also be bought as separate tops and bottoms, which allows players to mix-and-match tops and bottoms for unique Everyday two-piece outfits. Beginning with Bon Voyage , changing booths could be used as dressers, giving Sims the ability to wear outfits they had just bought.

In The Sims 2 , all clothing racks sell all types of clothing. Since clothes are bought for the household, not for the individual Sim, Sims can buy clothes for other ages, and for the opposite gender. So, teens, adults, and elders can buy for toddlers and children; and teens and adults can buy for their next life stage.

However, young adult clothing can only be bought on college community lots, so teens cannot plan their college wardrobe ahead of time. Also, young adults getting ready to leave campus cannot buy their adult clothing in advance. Items selected for purchase will be marked with a green check-mark. They can be unselected by clicking on the shopping cart icon, clicking the item to be unselected, then clicking on the slashed shopping cart icon. Items which are already in the household's wardrobe will be tagged with a small icon that resembles a dresser.

These items can be tried on or applied to the "mannequin" figure, but cannot be bought. Players can have Sims try on outfits for their own age and gender. If the Sim is to try on Everyday clothes, the player can select both a top and a bottom, or a whole outfit. Having a Sim try on clothes can be useful, as the "mannequin" figure that appears when using the Buy option for the Sim's age and gender isn't always a good representation of the Sim.

For example, the "mannequin" will generally be light-skinned, even if the Sim is not. Also, while children cannot buy clothes, they can try them on. The player will not be given the option to add tried-on clothes to the Sim's cart, so having them buy those clothes will involve using a clothing rack's Buy option, and finding them again.

When a Sim tries on an outfit, he or she will go into a changing booth, change into the outfit, and pose in front of a mirror. After a short time, the Sim will go back into the booth, change back into what he or she was wearing before, and go back to the rack. It appears that the Sim will use what he or she considers to be the closest available booth.

If the Sim decides that that booth is inaccessible, he or she will spin-change at that point, pose briefly, then change back and return to the rack.

If there are no changing booths, the Sim will spin-change into the selected outfit, then quickly change back out of it. Clothing racks use the same thumbnails that Create a Sim uses, but do not give access to the collections that are available in CAS. When using a clothing rack, the game may pause for some time while the thumbnails load. In a Sim-owned business , clothing racks become point-of-sale objects which allow the business to sell clothes. A side-effect of this is that all outfits sold from a rack in an owned business have the same price, regardless of their normal cost.

If the lot is being played as a business, a controllable Sim can suggest a type of clothing to a customer. If this sale is successful, [n 5] a selection dialog for the customer's age and gender will open, and the player can select the outfit which the Sim will buy. If Everyday was suggested, the player will be able to select a top and bottom, or a complete outfit. This dialog is different from the normal Buy dialog in several ways.

While the "mannequin" figure is not a perfect representation of the Sim, it should at least have the Sim's skin tone. Also, it is taller, has larger thumbnails, and does not allow the player to select a different age or gender. Once the outfit is paid for, it will be set as the Sim's current outfit of that type, so if it is the type of clothing the Sim is wearing, he or she will change into it. If it is an Everyday outfit, the Sim's in-game thumbnail will be updated.

It appears that these sales may not, or may not always, decrease the number of items available on the rack. Also, customers may shop at a rack autonomously, without an outfit being suggested. Sales socials can be used on these Sims, but these sales appear to be "phantom sales". While the Sim pays at the register, the business gets the money, and the number of items on the rack is decreased, the dialog does not open and the Sim does not actually get anything.

If the player sends Sims to an owned business that sells clothing, those Sims will be able to use the clothing racks as they would in an unowned shop—with two exceptions. All outfits will have the same price, and the Buy dialog will contain a meter showing how many items are left on the rack. Since clothes are bought for the household, they travel with the household, not necessarily with individual Sims.

If the household moves from one lot to another, the household's wardrobe should go with it. However, when individual Sims move from one household to another, whether directly or via the Family Bin, they might not carry any clothes other than the ones they are wearing and any special outfits they may have acquired.

However, this will not necessarily apply to career outfits; career outfits earned by household members may travel with the household rather than with the Sim who earned them. The game appears to maintain this distinction even for single-Sim households. With FreeTime , Sims can carry sewn outfits in inventory when they move, and even when they go to or return from college.

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