The idea of humans inadvertently caught up in an off-world civil war focused the story. Train wanted to improve the "build" aspects, feeling that the god-game genre had always been heavily slanted towards the "Conquer" end of the spectrum. He wanted to provide "builders" with the tools to construct an empire in the face of heated competition. The internet community provided "invaluable" feedback.
The team had several goals: factions should not be "locked-in" to certain strategies; players should have interesting things to do without unbalancing the game, and the factions must be fun to play. The team believed the "coolness" of the Progenitor aliens would determine the success or failure of Alien Crossfire.
They strove to make them feel significantly different to play, but still compatible with the existing game mechanics. The developers eventually provided the aliens with 3 Battle Ogres the Mk1 , the Mk2 and the Mk3 , a Planetary survey, non-blind research, and other powers to produce "a nasty and potent race that would take the combined might of humanity to bring them down". Chris Pine modified the AI to account for the additions.
The team also used artwork, sound effects, music, and diplomatic text to set the aliens apart. Drone Offline Posts: 0 Newb - be nice and greet me :. Citizen Offline Posts: 34 Newb - be nice and greet me :.
Return to Downloads. Graphics patch. The Will to Power mod. Yitzi's patch 3. Community poll. What version of the game are you using now? SMAC v. Random quote. And when at last it is time for the transition from megacorporation to planetary government, from entrepreneur to emperor, it is then that the true genius of our strategy shall become apparent, for energy is the lifeblood of this society and when the chips are down he who controls the energy supply controls Planet.
In former times the energy monopoly was called 'The Power Company', we intend to give this name an entirely new meaning. Select your theme. SMF 2. Filesize: 5. Previous Download Next Download. The primary goal of this project is to fix bugs left after the official patches. A secondary objective is to expand upon the games features without modifying the existing mechanics to allow for more freedom.
I am busy with multiple commitments so updates come whenever I have time. One of those commitments is my work on another unofficial patch project for the classic isometric RPG Planescape: Torment. However, this project has mostly concluded.
I have no problem with other modders building off of my work as long as credit is given. If you're interested in helping out in any capacity please contact me.
I would like to add fixed versions of the localized text files to the installer, so if you're interested in working with me to update the French, German or some other language let me know! I encourage you to report any bugs, crashes, exploits or just ideas on either AC2 or CGN forums which are the two primary homes of this project. While my work on this project will go on regardless, if you enjoyed this patch please donate a few dollars via PayPal link at the top.
Next install the unofficial patch. All of the official patches have been rolled into the installer. Also, an uninstaller is created that will allow you to roll back any changes made. There are no issues with applying the installer to a portable install. However, there are a few minor fixes related to the registry and system font that will only be in effect on a system where the installer was run. Fixed by increasing the memory allocation used to manipulate the caviar animation files cvr and possibly other buffer related problems.
Even when the game didn't crash, it would use incorrect altitude values. Add handling to prevent the y coordinate from ever going over the World Maps minimum or maximum values. The concussions shook the bunker, knocking Leonidas to the ground. Al Mudeh rode through the reverberations, his attention completely on his command channel, "Report", he demanded as the last of the detonations subsided. Al Mudeh ignored the compliment, "Belay the Infantry orders - tell them to skirmish Zebra.
Repeat: Skirmish Zebra" "Skirmish Zebra - acknowledged", then, more urgently, "Sir, more artillery being tracked. Same trajectory". Al Mudeh turned to Leonidas. His eyes had narrowed again, but now there was a look of complete rage on the commander's face, "I have my soldiers moving towards what they believe is a simulated engagement", he paused in order to add emphasis, "but this is a trap, isn't it, Councilor? Leonidas cringed as Al Mudeh then took another step towards him in response, looming threateningly over him, "If any of your soldiers are killed, we will of course compensate you accordingly!
Al Mudeh's contempt reached its limit, "Morganite! Then, regaining his control, he pulled a data pad from his combat armor, "then you will have no issues signing the contract".
Al Mudeh proferred the tablet to Leonidas, "this will allow me to switch my men to live fire mode and protect themselves". The second volley of incoming artillery rounds reached their target and began detonating on the parade grounds outside, nearer this time.
The concussions again rocked the bunker, adding emphasis to Al Mudeh's words. The Councilor, just barely recovering from the first round of explosions, was again tossed around from the reverberations. He noted Al Mudeh rode through the concussions and remained standing - no doubt a product of the man's training in variable gravity warfare. The command com came to life again, "Incoming rounds clearing the horizon, this time in force", the man responded, before adding, "they've bracketed us".
As the last of the previous round of concussions subsided Leonidas looked up at Al Mudeh. The command com was still open, and in the background the screams and moans of the injured could be heard. Al Mudeh stared back at Leonidas, the tablet still profered. Leonidas locked eyes with Al Mudeh for a second, and knew it was a mistake. Gone were the soft outlines from the face of the diplomat Antonio Al Mudeh, replaced by the barely controlled fury of a combat soldier.
Leonidas closed his eyes and looked away, relenting. He sub vocalized a command, sending his acceptance of the contract to Al Mudeh, "its done. I've accepted the contact". Al Mudeh waited for the electronic receipt, then reviewed Leonidas' acceptance of the contract.
Once satisfied, he accessed the command com. However something has gone horribly wrong with the simulation: instead of the AIs using the simulator weapons, they are firing live ammunition! It is now up to you Commander to respond: your job is to knock out the enemy bases! Destroy the initial Peace Keeper attack. Immediately locate and conquer the simulator "Peace Keeper" bases. Rationale: simulation of a low grav environment - Max Artillery range is 6.
Rationale: simulation of a low grav environment - Max Airdrop is 15 tiles. Rationale: simulation of a low grav environment. Rationale: this is a training simulator, so there are no terraforming tools available. If you lose a terrain enhancement at one of your bases, there is no way to replace it! Rationale: there is negligible atmosphere on this planetoid, so aircraft cannot fly.
Rationale: in a low-grav environment missiles require less lift. Rationale: scenario balancing - the Tectonic weapon value has been changed to 7. The unit has a missile chassis, as well as drop pods for extended range. Also, because it is flying high above the ground, it has enhanced visibility of the surrounding terrain. The E-Drone Mk1 has limited offensive and defensive abilities: because it is a military craft, the chassis is hardened armor value of 3-Pulse , and offensively it has a weapon value of 6, so it can put out a punch, however as with all missiles it is destroyed once it attacks.
Rationale: scenario balancing. If you lose an enhancement, its gone forever! Download and unzip the attached files into the subdirectory. Start SMAX. Select "Scenario", then "Play Scenario". Navigate to the "Hammertime" subdirectory and load the scenario. It will automatically start up with the Spartans.
And the only other thing I'm going to say about that is that its a good thing that the Spartans get to use 2 military units for Police purposes! The game will automatically load with the Spartans. Changelog The alphax. Infantry now move 2, Speeders 3, Hovertanks 4, etc. Other notable changes are listed below: RULES - Max Artillery Range is 6: the AI rarely uses it, however it is "in theme" for a low grav mod in that ballistics should be able to travel further in a low gravity environment.
Have fun with it! It is advised to review these units at game startup, and develop your strategies accordingly. Rationale: watering down the beeline to Industrial Automation. Rationale: watering down MMI. There is abundant plant life, fertile soil, rivers and sea coast.
Not only you grabbed with Deirdre more landing pods from U. Unity, but also will be able to establish a colony in a very good location. Other mission officers could not be reached by radio. They have either equipment malfunction or they did not survive this emergency landing. While regretting loss of life, you are not that worried about getting all those wrong ideas for future [ While regretting loss of life, you are not that worried about getting all those wrong ideas for future of this human colony out of your way.
Just last corrections on the tabview and report will be ready for Lady Deirdre Sky. Living these past days in almost constantly moving escape pods has become unbearable to large portion of the crew. Decisions needed to be made. This is vanila SMAC game. No SMAX expansion! Select "Deirdre Sc" file. About game settings: Standard size map. Dense cloud cover more rainy conditions. Abundant planet life mindworms. Transcendence - the only victory condition enabled.
No restart of eliminated factions. Random events are ON. Librarian difficulty How quickly can you transcend? To complete this scenario discover all technologies and complete Ascent to Transcendence Secret Project in the smallest possible number of turns. In case of a tie, Victory Points will decide the winner. This day was particularly difficult. They discussed for long time possible implications of Zakharov completing his new endeavor. And his effort towards The Merchant Exchange was still in danger, he did not know, how much Roze was close to completion [ And his effort towards The Merchant Exchange was still in danger, he did not know, how much Roze was close to completion of her Merchant Exchange project, which she started already 15 years ago.
The Exchange must be in Morgan Industries! He cannot allow the main stock exchange of the Planet to be outside of his faction. And Roze, an escapee from his own corporation, the one in whom he placed so much trust and hopes for the future considering her computer systems skills, was now showing her strength. Sinder Roze won the Planetary Governor elections in He even helped her, for a good bribe, ofcourse, yet it was completely uncertain, what danger she poses in the future.
However, now it was late evening, and Morgan was very tired. He took a look around his luxurious apartment. Hmm, it could be better. As far as he knew, it was the most luxurious in the whole corporation. And actually, no other faction could afford such luxury. So it was the best apartment on Chiron, but not good enough for Nwabudike Morgan. He had better one on Earth. So here, he has to have a better one than that one on Earth.
He made a drink with Morga-Cola from the finest fruit tincture he traded with Believers. He instructed his diplomats to search for such opportunities when dealing with other factions on Chiron. The drink was excellent choice, he felt, he could do something else today.
Thinking about merchandise from Earth, there was something more, acquired recently, an old computer game "Patrician III. He could play for some time. After several hours, Luebeck was prospering, it was the best town in the game! Small consolation for his lost elections in !
Ha ha ha! Morgan laughed. He lost real elections on Alpha Centauri for Planetary Governorship and now he plays an old and outdated graphics, computer game to get even. And what if he actually won on Chiron such trading merchandise "game"? Yes, that's the idea. He can give it a go for a hundred years. Morgan Industries will be the best faction in Planetary Commerce till Other aims can wait.
He is going to be immortal anyway, so it will be like nothing. Pure joy for an economic tycoon like him. He will summon his economic council and seed the idea Southern Chiron hemisphere, Somewhere Miriam Godwinson took a deep breath. Since the landing yesterday, she got some 3 hours sleep. She was needed to make crucial decisions and did not want to leave them for her lieutenants.
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